Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(Pathfinder 2e) (Afziaka Brute)
Actions/Abilities/Traits: (Pathfinder 2e) (Afziaka Brute)
Ability
Grave-Bound Guts
(divine, transmutation) While within 100 feet of its vrykolakas's burial ground, an afziaka appears in the natural shape it had when it was a regular animal and can eat normally. When farther away, it doesn't gain sustenance from eating food and eventually starves to death.
Ability
Hunger Pangs
(curse, divine, necromancy) A creature damaged by the afziaka's fangs must succeed at a DC 22 Fortitude save or become enfeebled 2 for 1 minute. The creature can remove this condition earlier by consuming at least a handful of raw meat.
Ability
Trample
Medium or smaller, hoof, DC 23
Offense
Melee
Circumstance: combat round (melee)
fangs +17 [+12/+7], Damage 2d10+9 piercing plus hunger pangs
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Immunity
disease
mental
Perception
darkvision
scent (imprecise) 30 feet

Actions/Abilities/Traits:
(Pathfinder 2e) (Afziaka Stalker)
Actions/Abilities/Traits: (Pathfinder 2e) (Afziaka Stalker)
Ability
Grave-Bound Guts
(divine, transmutation) While within 100 feet of its vrykolakas's burial ground, an afziaka appears in the natural shape it had when it was a regular animal and can eat normally. When farther away, it doesn't gain sustenance from eating food and eventually starves to death.
Ability
Hunger Pangs
(curse, divine, necromancy) A creature damaged by the afziaka's fangs must succeed at a DC 30 Fortitude save or become enfeebled 2 for 1 hour. The creature can remove this condition earlier by consuming at least a handful of raw meat.
Ability
Rend
claw
Ability
Slip Between
(concentrate, conjuration, divine, teleportation) The stalker teleports into an occupied space it can see within 50 feet and makes a melee Strike.
Offense
Melee
Circumstance: combat round (melee)
fangs +26 [+21/+16], Damage 3d10+13 piercing plus hunger pangs
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Immunity
disease
mental
Perception
darkvision
scent (imprecise) 30 feet