It's a simple song, a living song, everywhere
By the ox and the fox and the grizzly bear
The grumpy alligator and the hawk above
The sly old weasel and the turtle dove
1 * bite (1d2) or 1 * jump (1d4) or 1 * spit (stench)
Special
Blend in with stone
May be overlooked or mistaken for statues, due to their stony colouration.
Special
Shriek
If attacked or frightened, shriek to warn others. This may attract wandering monsters (20% chance per round).
Special
Jump
Very skittish. If attacked, usually flee by jumping up to 60' then flying away. 50% chance of jumping at a random opponent, in which case treat the jump as an attack.
Special
Spit
Used defensively. 10' range. Target treated as AC 9 [10]. The affected character is covered in stinking spittle: unable to act for 1 turn (save versus poison). Until the goo is washed off, others who come within 5' must also save versus poison or be violently sick.
Special
Poison immunity
Immune to yellow mould and most poisons, due to their habit of eating fungi.
2-3' long, herbivorous, giant crickets that dwell in caverns.