Size:
Medium
Type:
Animal
Form:
simian
Temper:
peaceful, violence-capable
# App:
1, 2, 3d4
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
30
Climb/Arboreal:
30
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Frightening Display
(auditory, emotion, fear, mental) The gorilla beats its chest in a terrifying display. Creatures within 30 feet must attempt a DC 20 Will save. While a creature is frightened by this ability, it is flat-footed to the gorilla.Critical Success No effect and temporarily immune for 1 minute.Success The creature is unaffected.Failure The creature is frightened 1.Critical Failure The creature is frightened 2.
Offense
Melee
Circumstance: combat round (melee)
fist +11 [+7/+3] (agile, reach 10 feet), Damage 2d6+4 bludgeoning
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet