Size:
Type:
Form:
Temper:
aggressive, alien, benevolent
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Acid Spray
Ranged Weapon Attack: +6 to hit, range 15 ft., one target. Hit: 14 (2d10 + 3) acid damage. The target must make a successful DC 13 Dexterity saving throw or fall prone in the slick oil, which covers an area 5 feet square. A creature that enters the oily area or ends its turn there must also make the Dexterity saving throw to avoid falling prone. A creature needs to make only one saving throw per 5-foot-square per turn, even if it enters and ends its turn in the area. The slippery effect lasts for 3 rounds.
Action
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.
Action
Multiattack
The bagiennik makes two claw attacks.
Special
Healing Oil
A bagiennik can automatically stabilize a dying creature by using an action to smear some of its oily secretion on the dying creature's flesh. A similar application on an already-stable creature or one with 1 or more hit points acts as a potion of healing, restoring 2d4 + 2 hit points. Alternatively, the bagiennik's secretion can have the effect of a lesser restoration spell. However, any creature receiving a bagiennik's Healing Oil must make a successful DC 13 Constitution saving throw or be slowed for 1 minute.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 claws
8 (1d4+3)
Special (Ex)
Disease Scent

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Special
1/day
cure moderate wounds, remove blindness/deafness
Special
3/day
cure light wounds, remove disease
Special
Disease Scent (Ex)
A bagiennik can smell a diseased creature as if using the scent ability. It can discern whether the diseased creature is the source of a disease or merely a carrier; in the latter case, the bagiennik often seeks out the creature and attempts to purge its maladies.
Special
Nasal Burn (Su)
A bagiennik's nasal spray deals 1d6 points of fire damage to victims in subsequent rounds after it strikes a target (as per the burn universal monster ability), but it can also cure other maladies. Each round in which a victim takes damage from a bagiennik's nasal spray, that victim can attempt a DC 17 Fortitude save. If the victim succeeds at this save, it heals 1 point of ability damage to an ability score of its choice. If the result exceeds the DC by 5 or more, the victim can also attempt to remove a single disease or poison currently affecting her as per remove disease or neutralize poison (caster level 7th). If the damage from the bagiennik's nasal burn is reduced or negated in any way, the victim can't attempt this special Fortitude save that round. The save DC is Constitution-based.