Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Blood Quarry
On smelling a creature's blood, the blood boar can designate that creature as its quarry. The blood boar can smell its quarry from up to a mile away. A blood boar can have only one quarry at a time.
Ability
Bloodsense
The blood boar can precisely sense bleeding creatures within 60 feet.
Ability
Chase Down
The blood boar Strides toward its quarry, ignoring difficult terrain and gaining a +10-foot circumstance bonus to its Speed during the movement.
Ability
Ferocity
Ability
Terrifying Squeal
(auditory, emotion, fear, mental) The blood boar lets forth a hair-raising squeal. Each creature within 30 feet must succeed at a DC 23 Will save or become frightened 1 (frightened 2 on a critical failure). If the blood boar uses Terrifying Squeal on the same turn after using Chase Down, the Will save DC is instead 25.
Offense
Melee
Circumstance: combat round (melee)
jaws +17 [+12/+7], Damage 2d8+8 piercing
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
bloodsense 60 feet
low-light vision
scent (imprecise) 30 feet