Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Caustic Leak [Free Action]
Circumstance: Trigger: The fleshforged dreadnought is damaged by a non-reach pi
Frequency: once per turn
Trigger: The fleshforged dreadnought is damaged by a non-reach piercing or slashing melee Strike; Effect Corrosive fluid sprays the attacker, dealing 8d6 acid damage (DC 40 basic Reflex save).
Ability
Destructive Charge
The fleshforged dreadnought Strides up to twice its speed and makes a battering ram Strike against a structure or unattended object. The Strike ignores 20 points of the target's Hardness.
Ability
Drown in Ichor
(acid, arcane, evocation) The fleshforged dreadnought releases a wave of caustic fluid from vents in its sides. Creatures within a 20-foot emanation take 8d6 acid damage (DC 40 basic Reflex save). Creatures who fail their saves also take 3d6 persistent acid damage.
Ability
Scaling Spikes
A fleshforged dreadnought is covered in handholds and footholds that make it easy to climb. Creatures of Medium or smaller size can Climb the dreadnought, sharing one of its spaces as they do so. The DC to Climb a fleshforged dreadnought is 15, and creatures move 5 more feet on a success and 10 more feet on a critical success, to a maximum of their Speed when Climbing the construct.
Offense
Melee
Circumstance: combat round (melee)
battering ram +35 [+30/+25] (reach 15 feet), Damage 7d8+10 bludgeoning plus Improved Push 15 feet
Offense
Ranged
Circumstance: combat round (ranged)
ballista +33 [+28/+23] (range increment 120 feet), Damage 4d12+8 piercing
Offense
Trample
Huge or smaller, battering ram, DC 44
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
healing
mental
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Perception
darkvision
Resistance
acid 20