Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Filth Fever
(disease) The sickened and unconscious conditions from filth fever don't improve on their own until the disease is cured. Saving Throw DC 14 Fortitude; Stage 1 carrier with no ill effect (1d4 hours), Stage 2 sickened 1 (1 day), Stage 3 sickened 1 and slowed 1 (1 day), Stage 4 unconscious (1 day), Stage 5 dead
Offense
Melee
Circumstance: combat round (melee)
jaws +7 [+3/-1] (agile, deadly d8, finesse), Damage 1d6+1 piercing plus filth fever
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet