Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Greater Constrict
1d10+7 bludgeoning, DC 26
Ability
Slither
The giant anaconda Strides, Climbs, or Swims up to half its Speed, pulling any creatures it has grabbed with it.
Ability
Tighten Coils
Circumstance: Trigger: A creature grabbed or restrained by the giant anaconda a
The DC of the Escape check is increased by 2.
Offense
Melee
Circumstance: combat round (melee)
jaws +21 [+16/+11] (reach 10 feet), Damage 2d10+7 piercing plus Grab
Offense
Swallow Whole
Large, 1d10+7 bludgeoning, Rupture 21
Offense
Wrap in Coils
Circumstance: A Large or smaller creature is grabbed or restrained in the giant
The giant anaconda moves the creature into its coils, freeing its jaws to make attacks, then uses Greater Constrict against the creature. The giant anaconda's coils can hold as many creatures as will fit in its space.
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 60 feet