Actions/Abilities/Traits: (OSE)
Action
weapon
1 * weapon (1d6 or by weapon)
Special
Weapons
Sword and dagger.
Special
Mounted
On horse, camel, or mule (by terrain).
Special
Wagons
2 per merchant. Pulled by horses, mules, or camels (by terrain).
Special
Caravan guards
For every merchant, 4 guards are present (1st level fighters). AC 4 [15], with crossbows, swords, daggers.
Special
Guard lieutenants
For every 5 merchants, 2 lieutenants are present (2nd-3rd level fighters). AC 4 [15]. Equipped as guards.
Special
Guard captain
Guards are led by a 5th level fighter. AC 4 [15]. Equipped as guards.
Special
Pack animals
1d12 extra horses, mules, or camels.
Special
Treasure
Should be reduced, if less than 10 merchants are in the group.