Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Constrict
1d10+7 bludgeoning plus drained 1, DC 36
Ability
Desiccation Aura
(aura, divine, necromancy) 30 feet. A cloud of choking, acrid dust swirls about the hollow serpent, draining moisture from any enemy within. A creature entering the aura or starting its turn in the aura must succeed at a DC 34 Fortitude save or become enfeebled 2 and slowed 1 for 1d4 rounds (2d4 rounds on a critical failure). A creature that succeeds is temporarily immune for 24 hours.
Ability
Divine Guardian [Reaction]
Circumstance: Trigger: An ally within the hollow serpent's reach is attacked;
The hollow serpent interposes a coil of its body or tail between the ally and attacker. The triggering attack targets the hollow serpent instead of the original target.
Ability
Divine Innate Spells
DC 35; 7th vampiric exsanguination (drawing in moisture rather than blood); Constant (7th) freedom of movement
Ability
Slithering Strike
The hollow serpent Strides or Climbs and makes a jaws Strike at the end of that movement. If the hollow serpent began this action hidden, it remains hidden until after this ability's Strike.
Ability
Swallow Whole
Medium, 4d6 negative plus drained 1, Rupture 32
Offense
Melee
Circumstance: combat round (melee)
jaws +30 [+25/+20] (reach 10 feet), Damage 4d10+15 piercing plus Improved Grab
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
disease
paralyzed
poison
polymorph
unconscious
Language
Aklo
Perception
darkvision
lifesense 60 feet
scent (imprecise) 60 feet