Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Clobbering Charge
The pachycephalosaurus Strides up to its Speed. If it ends its movement within melee reach of a target, it can make a skull Strike against that target. If the pachycephalosaurus critically hits with this Strike, the creature hit is stunned 1.
Offense
Melee
Circumstance: combat round (melee)
skull +11 [+6/+1] (forceful, reach 10 feet), Damage 1d10+6 bludgeoning
Offense
Sudden Shove
Circumstance: Trigger: The pachycephalosaurus damages a Medium or smaller foe w
Trigger: The pachycephalosaurus damages a Medium or smaller foe with its skull Strike; Effect The pachycephalosaurus digs in and flings its head up, shoving its foe away. It attempts an Athletics check against the target's Fortitude DC. Critical Success The pachycephalosaurus pushes the opponent up to 10 feet away from itself and knocks the target prone. Success The pachycephalosaurus pushes the opponent back 5 feet. Failure The pachycephalosaurus fails to push the opponent. Critical Failure As failure, but the failed attempt leaves the pachycephalosaurus flat-footed for 1 round.
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Dinosaur
These reptiles have survived from prehistoric times.
Perception
low-light vision
scent (imprecise) 30 feet