Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arcane Innate Spells
DC 24; 7th plane shift (to Astral Plane, Elemental Planes, or Material Plane only); 5th veil (self only), wall of stone; 4th shape stone (at will); 2nd glitterdust (x2); Constant (4th) detect magic
Ability
Earth Glide
The shaitan can Burrow through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing.
Ability
Shove into Stone
(arcane, earth, transmutation) When the shaitan Pushes a creature into a stone barrier, the target must succeed at a DC 22 Reflex save or become merged with the barrier (as meld with stone). The victim can attempt to Escape (DC 28).
Offense
Melee
Circumstance: combat round (melee)
falchion +20 [+15/+10] (forceful +1, magical, reach 10 feet, sweep), Damage 1d10+12 slashing
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Genie
The diverse families of genies hold positions of prominence on the Elemental Planes. They have powerful magical abilities.
Item
+1 falchion
Language
Common
Terran
Perception
darkvision
detect magic
tremorsense (imprecise) 60 feet
Resistance
electricity 10