Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Bardic Lore
Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the Bardic Lore bard feat, allowing them to Recall Knowledge on any topic.
Ability
Claw Rake
The sphinx rears back on their hind legs and makes two claw Strikes at the same target, using the same attack bonus as their highest melee attack. If both attacks deal damage, the target takes extra damage equal to one claw Strike.
Ability
Occult Innate Spells
DC 27; 4th clairaudience (at will), clairvoyance (at will), read omens, remove curse; 3rd dispel magic, locate; Cantrips (4th) detect magic; Constant (5th) tongues; (2nd) see invisibility
Ability
Pounce
The sphinx Strides and makes a Strike at the end of that movement. If the sphinx began this action hidden, they remain hidden until after the attack.
Ability
Warding Glyph
Once per week, a Sphinx can create a magical symbol as though casting a heightened glyph of warding spell. The sphinx usually shapes the glyph to take the form of a written riddle, and sets the password to the answer. A creature that gives the wrong answer or tries to pass without answering must succeed at a DC 26 Will save or suffer one of the following spell effects, chosen by the sphinx when creating the symbol: synaptic pulse (5th), charm (4th), fear (3rd), phantom pain (3rd), sleep (3rd). The sphinx learns the identity of any creature that answers the riddle and tends to be friendly to them.
Offense
Melee
Circumstance: combat round (melee)
claw +20 [+16/+12] (agile), Damage 2d6+9 slashing
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Language
Common
comprehend language
Draconic
Sphinx
Perception
darkvision