Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Infused Items
An ifrit pyrochemist carries the following infused items, which last for 24 hours or until the next time the pyrochemist makes their daily preparations: lesser alchemist's fire (5), lesser elixir of life (2), lesser smokestick.
Ability
Primal Innate Spells
DC 16, attack +8; Cantrips (1st) produce flame
Ability
Quick Bomber
The ifrit pyrochemist draws an alchemical bomb with an Interact action and throws it as a ranged Strike.
Offense
Melee
Circumstance: combat round (melee)
dagger +8 [+4/+0] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4 piercing
Offense
Ranged
Circumstance: combat round (ranged)
lesser alchemist's fire +8 [+3/-2] (range increment 30 feet), Damage 1d8 fire plus 1 persistent fire damage and 1 fire splash damage
Trait
Human
A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Ifrit
Ifrits are planar scions descended from efreet.
Item
An ifrit pyrochemist carries the following infused items
lesser elixir of life (2)
lesser smokestick.
which last for 24 hours or until the next time the pyrochemist makes their daily preparations: lesse
Language
Common
Ignan
Resistance
fire 1