Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant wyvern
Ability
Attack of Opportunity
Ability
Powerful Dive
(move) The wyvern Flies up to its fly Speed and must both move forward at least 20 feet and descend at least 10 feet. If it ends the movement within melee reach of at least one enemy its size or smaller, it can make a claw Strike against that enemy. If the claw hits, as a free action the wyvern can either automatically Grab the target or knock it prone.
Ability
Punishing Momentum
Circumstance: The wyvern grabbed a creature this turn using Powerful Dive.
The wyvern can Fly at half Speed while holding the creature in its claws, carrying that creature along with it and dropping it at the end of its movement. Alternatively, the wyvern can Strike the creature with its stinger with a +2 circumstance bonus.
Ability
Savage
Circumstance: Trigger: A creature grabbed by the wyvern critically fails a skil
The wyvern makes a stinger Strike against the triggering creature.
Ability
Wyvern Poison
(poison) Saving Throw Fortitude DC 26; Maximum Duration 6 rounds; Stage 1 5d6 poison damage (1 round); Stage 2 6d6 poison damage (1 round); Stage 3 8d6 poison damage (1 round)
Offense
Melee
Circumstance: combat round (melee)
fangs +20 [+15/+10] (reach 10 feet), Damage 2d12+9 piercing
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Immunity
paralyzed
unconscious
Language
Draconic
Perception
darkvision
scent (imprecise) 30 feet