Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Breath Weapon
(arcane, evocation) The dracolisk breathes a gout of energy based on its draconic heritage, as noted below. This breath weapon deals 6d10 damage of the appropriate type, with a DC 28 basic save of a type indicated in parenthesis below. The dracolisk can't use Breath Weapon again for 1d4 rounds. Black (acid) 60-foot line of acid (Reflex) Blue (electricity) 60-foot line of electricity (Reflex) Green (poison) 30-foot cone of poison (Fortitude) Red (fire) 30-foot cone of fire (Reflex) White (cold) 30-foot cone of cold (Reflex)
Ability
Draconic Resistance
A dracolisk has resistance 10 to the type of damage it produces with its breath weapon (see below).
Ability
Petrifying Gaze
(arcane, concentrate, incapacitation, transmutation, visual) The dracolisk stares at a creature it can see within 30 feet. That creature must attempt a DC 28 Fortitude save. If it fails and has not already been slowed by Petrifying Glance or this ability, it becomes slowed 1. If the creature already was slowed by this ability or Petrifying Glance, a failed save causes the creature to be petrified permanently.A creature petrified in this manner can be instantly restored to flesh by being coated (not just splashed) with fresh dracolisk or basilisk blood no more than 1 hour old. A single dracolisk contains enough blood to coat 1d4+2 Medium creatures in this manner.
Ability
Petrifying Glance [Reaction]
Circumstance: Trigger: A creature within 30 feet that the dracolisk can see sta
(arcane, aura, transmutation, visual) Trigger: A creature within 30 feet that the dracolisk can see starts its turn; Effect The target must attempt a DC 26 Fortitude save. If it fails, it becomes slowed 1 for 1 minute as its body stiffens.
Ability
Savage Jaws
The dracolisk makes a single Strike with its jaws. If the attack hits, it deals 4d12+16 piercing damage (versatile S). This counts as two attacks for its multiple attack penalty.
Offense
Melee
Circumstance: combat round (melee)
jaws +21 [+16/+11], Damage 2d12+8 piercing
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Immunity
paralyzed
petrified
sleep
Perception
darkvision
tremorsense (imprecise) 30 feet
Resistance
draconic resistance 10