Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Fling
Circumstance: A creature is Grabbed in the tyrannosaurus's jaws.
The tyrannosaurus flings the creature into the air up to 10 feet up from its mouth and 20ft away. The creature falls 25 feet (assuming the tyrannosaurus flings it as high as it can) and takes falling damage accordingly. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed upon can attempt a DC 23 basic Reflex save.
Ability
Pin Prey
Circumstance: Trigger: The tyrannosaurus critically hits a Large or smaller foe
The creature struck by the foot is knocked prone and the tyrannosaurus uses its foot to hold the creature in place. As long as the tyrannosaurus doesn't move from its position, the pinned creature is Grabbed. A tyrannosaurus gains a +2 circumstance bonus to attack a creature it has pinned in this manner, but it cannot use swallow whole on the target unless it uses its jaws to Grab the victim first.
Ability
Trample
Huge or smaller, foot, DC 29
Offense
Melee
Circumstance: combat round (melee)
jaws +22 [+17/+12] (deadly 1d12, reach 20 feet), Damage 2d12+12 piercing plus Grab
Offense
Swallow Whole
Medium, 3d6+8 bludgeoning, Rupture 26
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Dinosaur
These reptiles have survived from prehistoric times.
Perception
low-light vision
scent (imprecise) 30 feet