Missions Guide

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STARCRAFT
  Race Overview
  General Strategies
  Missions Guide
    Terran Campaign
    Zerg Campaign
    Protoss Campaign: Episode III
      1. First Strike
      2. Into the Flames
      3. Higher Ground
      4. The Hunt for Tassadar
      5. Choosing Sides
      6. Into the Darkness
      7. Homeland
      8. The Trial of Tassadar
      9. Shadow Hunters
      10. Eye of the Storm
  Cheats
  Contents
 
Go to GameSpot's Guide to Broodwar

Set up a Shield Battery, a second Gateway, and a Cybernetics Core. Start upgrading ground weapons, then build a Citadel of Adun and research Leg Enhancements. Build a Templar Archives and start producing pairs of High Templars and merging them into Archons. Do not bother with Scouts, as you haven't the resources to build as many as you would need. Deploy Raynor's three Spider Mines just outside your base to help deal with any enemy assaults.

 
You will find the renegade Tassadar in the northwest corner of the map, along with an unexpected ally - Jim Raynor
Once you have at least a half dozen Archons with weapons upgraded to second level, prepare to move out. You'll want to send along Zealots and Dragoons with your party as well, and a High Templar would also prove useful. Keep the Zealots in front and the Dragoons in the rear, with Raynor, Tassadar, and the Archons in the middle. You are going to return via a different route than the one you took to get this far. Move your force south and note the ramp. You will face the enemy at every turn here, so be prepared. Kill all Zerglings and Hydralisks as you move down the first ramp and down the second just beyond. You must make your way through a narrow hall teeming with Zerg, some of whom are on high ground. Dispatch those with Tassadar's Psionic Storm or your Dragoons. To make matters worse, you will face Zerg Queens who will slow your units with Ensnare or kill them outright with Spawn Broodlings. Press on and locate the ramp leading away from the passage to the north. Move your forces up, then follow the path south. Be prepared for an attack by a flock of Mutalisks. Your Psionic Storm can devastate them easily, as can your Archons. At the end of the pass, head east and get set for a Sunken Colony with a bunch of Zerglings guarding it. Head south past this minor threat and prepare to face Mutalisks and Hydralisks in great numbers just before the beacon.

If at any point your escort forces should dwindle, hold position and send more Zealots and Archons along the same route you took to get that far. Proceed only when your reinforcements have joined you. Hit the Zerg's last line of defense with Psionic Storm, then close for the kill with your other forces. Even as they fight, direct Raynor and Tassadar to the beacon and win the mission.



Next: 5. Choosing Sides