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Missions Guide
9. Shadow Hunters
The time has come to mount an all-out offensive against the Zerg. The Dark Templar Zeratul, imbued with the power to kill Zerg Cerebrates outright, has elected to lead an assault against two of the Overmind's gelatinous generals. While his allies may assist in weakening the Cerberates, Zeratul must deal the killing blow himself lest the Cerebrates instantly regenerate to full health. This area is absolutely teeming with Zerg. The Cerebrates you must destroy lie far to the north, toward the western and eastern borders, amidst a heavily fortified Zerg position. Winding canyons filled with Zerg forces and Sunken Colonies make for a treacherous road leading to the enemy leaders. Meanwhile, the plateaus on either side are lined with Spore Colonies thus restricting your flying forces. There are few options here, save to fight your way north, either by lair, by ground, or both. Large concentrations of Zerg exist all across the north of the map, as well as on the eastern and western borders at the central longitude and on two plateaus further inland.
Your strike force, consisting of Zeratul, Fenix, six Zealots, two Dragoons, and four Probes, begins at the south end of the map, concealed within the space-time cloak of an Arbiter warship. Two candidates for a starting position lie directly to your east and west. Choose the eastern position for the time being, as it is easier to defend, and know that you will expand to the western position shortly. The plateaus immediately north of these two mineral patches contain loose clusters of Zerg as well as Sunken and Spore Colonies that may be dispatched by Shuttling or Recalling good numbers of ground forces to the top of the plateau. The west plateau contains a fresh Vespene Gas geyser, while the east plateau is home to a large mineral patch. You may need to claim these unless you conserve your resources with utmost efficiency.
| Your Arbiter will conceal your forces from the enemy, letting you fight without fear of retaliation |
You start with a healthy supply of resources, but most will go into setting up your Nexus and plenty of Pylons. Do not bother with an Assimilator until you need it - your starting supply of gas is more than enough to keep you going until your defenses are fortified, at which point you may begin harvesting gas. Quickly set up all basic structures, including two Gateways, a Shield Battery or two, and Photon Cannons protecting the north edge of your base as well as the choke points. A great deal of minerals is here, so build plenty of Probes to generate a fast cash flow.
Next: 9. Shadow Hunters (continued)
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