Missions Guide

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STARCRAFT
  Race Overview
  General Strategies
  Missions Guide
    Terran Campaign
    Zerg Campaign
    Protoss Campaign: Episode III
      1. First Strike
      2. Into the Flames
      3. Higher Ground
      4. The Hunt for Tassadar
      5. Choosing Sides
      6. Into the Darkness
      7. Homeland
      8. The Trial of Tassadar
      9. Shadow Hunters
      10. Eye of the Storm
  Cheats
  Contents
 
Go to GameSpot's Guide to Broodwar

6. Into the Darkness
The small rescue party of Tassadar and two Zealots whom you escorted to the installation entrance in the previous mission must now search through an underground Terran base infested with Zerg to find the Dark Templar Zeratul. Though you begin with a very small team, your Zealots are fully upgraded and markedly powerful. But two Zealots are hardly enough to deal with the enemy in great numbers, and so it is fortunate that you will find reinforcements along the way. Along the way, you can use Tassadar's Hallucination ability to create mimic Zealots who can scout ahead for you. However, you can't detect all ambushes in this way.

Make your way east down the hall. Prepare for an ambush once you see the downward staircase. Many Zerglings will pop up out of the ground nearby, and Hydralisks will appear below. Use Tassadar's Psionic Storm against the Hydralisks and let your Zealots team up against the Zerglings. Tassadar can help against them as well. After every skirmish, let Tassadar's energy and all your units' shields recharge. Continue down the stairs past doorway. Look to your north, and you'll find a few Terran Marines alive and well amidst their slaughtered brethren. They will join you if you approach them. Head back south, but prepare to fend off three Hydralisks first. Again, Tassadar's Psionic Storm will prove useful. Beware, for an Infested Terran may attack you from behind. Your forces should take care of him before he gets too close - but if he gets in on you, the ensuing blast will kill even Tassadar. It goes without saying that you must be wary of Infested Terrans in this area. Three more Hydralisks will attack before a doorway to the south. Just beyond that door, you will find four more Terran Marines who will fight with you. Now, move back to where you found the first squad and proceed east.

 
Be especially careful of Infested Terrans who can kill your entire force all at once
Your speed upgraded Zealots move much faster than your other troops. Try and keep them together, but make sure to keep your Zealots in front of your Marines. Just past the door leading further east you'll face another Zergling ambush, plus an Infested Terran at the end of the hall. Your Zealots and Marines should handle them with little problem. At the end of the hall, proceed north through a door, then north again through a set of double doors. Move north along the eastern wall, then head west across the central passage. Be ready for Hydralisks. Hit them with Psionic Storm. You'll even face a pop-up flamethrower trap at the end of the hall. At the top of the stairs, you'll find a beacon that warps in two Zealots and a Dragoon for reinforcements. Now, you are in control of a force to be reckoned with. Move back to the hallway before the double doors; do not proceed further east unless you wish to hit a dead end and a huge Zergling ambush.



Next: 6. Into the Darkness (continued)