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Missions Guide
2. Into the Flames
Your mission here is to kill a Zerg Cerebrate. Praetor Fenix and his strike force will arrive 15 minutes after the mission begins, and you will use them to complete the operation. You near the northwest corner of the map on high ground. Quickly begin harvesting resources, producing more Probes, and bolstering your position. Set up a Gateway, more Pylons as necessary, an Assimilator, a Forge, and a Cybernetics Core. Keep gathering resources, upgrade your weapons, and research the Singularity Charge for your Dragoons. Set up another Gateway, then build Zealots and Dragoons as necessary. Set up a Shield Battery and a Photon Cannon or two near your Probes.
| Keep an eye on your Reavers and make sure they're fully loaded with Scarabs at all times |
Expect half-hearted Zerg attacks against your position. Many strikes will come from the north, so make sure you spread your defenses out sufficiently. Your Zealots can easily take down Zerglings and Hydralisks, while your Dragoons can deal with Mutalisks well enough. You will run rather short on minerals, so if you wish to set up an expansion base, you can find more resources on a plateau south of your base.
Rather than attack the Zerg position, sit back and wait for Fenix to arrive. Once the timer runs out, Fenix will appear at the opposite end of the map with a powerful strike force composed of three Reavers, several Dragoons, and several Zealots. It is time to strike the Cerebrate. While Fenix's force is powerful enough to take down the Cerebrate alone, you may wish to deploy your own garrison to help. Select your forces and issue an attack order in the direction of Fenix's troop. They will fight their way across the map, destroying Sunken Colonies and any enemy defenders that stand in their way.
| Your target, the Cerebrate, lies south of Fenix's starting position beyond a Zerg base |
At the same time, order Fenix's warriors down the ramp. Burrowed Zerg will emerge from the ground and attack, but Fenix and his Zealots will deal with them. Meanwhile, use your Dragoons to take down any Mutalisks in the area, especially ones harassing your Zealots and Reavers who cannot fire back at their flying foes. Proceed south slowly, leading with your Reavers. Use Reavers to destroy Sunken Colonies from out of their range and remember to keep producing more Scarabs for them to use. Use your Zealots and Dragoons to protect your Reavers from Zerglings, Hydralisks, and Mutalisks. At around this time, your own strike force should make its way into the enemy base. Use your combined forces to destroy what remains of it. Just further south, beyond the remnants of the Zerg base, is the Cerebrate you seek. Three Sunken Colonies bar the way to it, but those are easily dispatched with your Reavers. Proceed onward and use your remaining forces to deal swift death to the Zerg Cerebrate and thus succeed in your mission.
Next: 3. Higher Ground
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