Missions Guide
Build a Robotics Facility, Robotics Support Bay, and Observatory. Reavers are excellent defenders against Zerg ground forces, while Observers will prove most useful scouting about the map and keeping an eye on the northern passage that the enemy will use to storm your base. Build two or three Stargates and a Fleet Beacon, begin researching Gravitic Thrusters, and begin producing Scouts. At around this time, you must keep an extra close watch on your garrison. The enemy will begin to deploy Defilers against you whose Plague ability bypasses Protoss shields and cuts straight to your hit points, which are irreplaceable. Plague's equally ill side effect is that it reveals your cloaked units to the enemy while the plague toxins are active. The Zerg Queen's Ensare ability also unmasks your invisible forces. Position Observers ahead of your base and attempt to eliminate or distract Defilers before they can inflict serious damage. Defilers like to burrow after using Plague. Reveal them with your Observers and deliver due justice.
When your force is prepared, move Zeratul and your Zealots north along the pass Zeratul cleared earlier, taking care to eliminate any enemy forces along the way. Scout ahead with an Observer so you aren't surprised. Carefully navigate the pass with your Scouts and Carriers, taking heed not to stumble into range of Spore Colonies. Once you reach the northern border, attack! Let your Zealots defend themselves, but also try and use them to destroy enemy Spore Colonies so Zeratul can participate in the battle without being seen. Have your Scouts prioritize any Overlords in the area first and deal with Mutalisks and other hazards next. You'll find the closest Cerebrate just to the west beyond a Hive. Use your Arbiter to cast Stasis Field on any aggressors or to Recall reinforcements - including Reavers - to aid in combat. Try and destroy the Hive if you can, then throw everything at the Cerebrate. Once its hit points are low, lay off the attack and let Zeratul finish it off. Remember that he alone must deliver the killing blow.
What remains is, simply, to repeat the process again with the Cerebrate that lies to the east. Once more, a combination of Scouts and Zealots will do you much good, as will Reavers and Carriers. The instant both Cerebrates are slain, you are victorious. You can succeed in this challenging mission with just your two original bases so long as you conserve your forces and use Zeratul strategically.
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