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Missions Guide
4. The Hunt for Tassadar
You must command a small strike force to locate the renegade High Templar Tassadar and return him to the beacon at your starting position. Your force consists of four Zealots, four Dragoons, and a High Templar armed with the Psionic Storm ability with which you should already be familiar. Two routes reach Tassadar; one is debatably safer than the other, and the directions toward following that path follow.
Move your forces up the west ramp and be prepared for an immediate Hydralisk attack. Let your Zealots and Dragoons take care of the enemy and proceed west until you see Creep. Proceed cautiously with your High Templar, and as soon as you see a pack of Zerglings pop out of the ground, hit them with Psionic Storm. Your Zealots will easily dispatch those who aren't killed. Now rush your forces forward and attack the Sunken Colony. It will only inflict marginal damage if you direct all your units to attack at once. Remember that Psionic Storm does not affect structures.
| The High Templar's Psionic Storm can devastate huge numbers of Zerg with one casting |
You stand before a decision - you may proceed north or south past the Sunken Colony. Proceed south carefully until you happen upon more Creep. That's another Sunken Colony, with more Zerglings hiding nearby. Lure them out and hit them with Psionic Storm like before, then charge the Colony and destroy it. You may feel tempted to try and sneak past the Colony by taking the nearby ramp to high ground, but not only can the Colony still hit you up there, a Hydralisk ambush awaits. Beyond the Sunken Colony are still more burrowed Zerglings. Soften them up with Psionic Storm and let your Zealots and Dragoons take care of the rest. Still more Zerglings wait just past the ramps ahead, so be prepared to use Psionic Storm yet again. Continue north and be prepared to kill even more Zerglings just as you pass down the ramp leading back to low ground. You won't encounter any more opposition. Move north then west up another ramp, then north again, and there you will find Tassadar in the northwest corner of the map.
Your objective will be redefined - you must now transport Tassadar and Raynor to the Beacon. Unfortunately, the Zerg have redoubled their efforts and getting back will not be easy. So start building up your base and watch out for Zergling attacks from the east - a huge Zerg base lies in that direction, and you haven't the resources to try and destroy it.
Next: 4. The Hunt for Tassadar (continued)
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