Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. divine magic
Ability
Change Shape
(concentrate, divine, polymorph, transmutation) The hegessik takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.
Ability
Constrict
2d8+14 bludgeoning, DC 36
Ability
Divine Innate Spells
DC 38; 8th confusion, divine aura (chaotic only), divine wrath (chaotic only); 7th dispel magic (at will), plane shift; 6th baleful polymorph, slow (at will), teleport (at will; self only); 5th dimension door; 4th dimension door (at will); 2nd detect alignment (at will; lawful only); Constant (5th) tongues; (4th) freedom of movement
Ability
Entropy Sense
(divination, divine, prediction) A hegessik can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the hegessik the ability to sense creatures within the listed range. The hegessik's entropy sense doesn't detect creatures under the effects of nondetection or that are otherwise shielded from divinations and predictions.
Ability
Leaching Glare
(divine, enchantment) The hegessik briefly opens its third eye. Non-protean creatures in a 30-foot cone must succeed at a DC 38 Will save or become stupefied 2 for 1 round (stupefied 3 on a critical failure).
Ability
Maddening Whispers
(aura, divine, enchantment, mental) 30 feet. A susurrus of distracting whispers and dilations in reality surround a hegessik. When a non-protean ends its turn in the aura, it must attempt a DC 33 Will save. If it fails, it becomes confused for 1 round.
Ability
Protean Anatomy
(divine, transmutation) A hegessik's vital organs shift and change shape and position constantly. Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.
Ability
Telekinetic Reach
(divine, evocation, force) The hegessik manifests psychic versions of its natural attacks and makes a Strike with each of its jaws, claw, and tail, in any order. These Strikes have a reach of 60 feet. These attacks count toward the hegessik's multiple attack penalty, but the penalty doesn't increase until after it makes all the attacks.
Ability
Warpwave Strike
(divine, transmutation) Any creature struck and damaged by a hegessik's jaws Strike must succeed at a DC 36 Fortitude save or be subject to a warpwave (see Warpwave below).
Offense
Melee
Circumstance: combat round (melee)
jaws +30 [+25/+20] (chaotic, magical, reach 10 feet), Damage 3d8+14 piercing plus 1d6 chaotic and warpwave strike
Trait
Monitor
Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Protean
A family of monitors spawned within the Maelstrom, these creatures are guardians of disorder and are chaotic neutral. They typically have darkvision, an amorphous anatomy, and a weakness to lawful damage.
Language
Abyssal
Celestial
telepathy 100 feet
tongues
Perception
darkvision
entropy sense (imprecise) 60 feet
Resistance
precision 10
protean anatomy 20
Weakness
lawful 15