Size:
Small
Type:
Construct
Form:
Temper:
# App:
± solitary, pair, or nest (3-10)
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
skirmisher
Ground:
± 30
Climb/Arboreal:
Flight:
± 30 (perfect)
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 12
Dexterity: 16
Constitution: 14
Intelligence: 3
Wisdon: 10
Charisma: 1
Skills
stealth: +7
Senses
darkvision 60 ft.
Trait
Magic Resistance
The iron cobra has advantage on saving throws against spells and other magical effects.
Passive Perception: 10
Immunities
Condition Immunities
charmed
exhaustion
frightened
paralyzed
petrified
poisoned
Immunities
Damage Immunities
poison
bludgeoning (from nonmagical attacks that aren't adamantine)
piercing (from nonmagical attacks that aren't adamantine)
slashing (from nonmagical attacks that aren't adamantine)
Offense
Bite
5 to hit, reach 5 ft., one target. (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a 13 Constitution saving throw or suffer one random poison effect:
Poison Damage: The target takes 13 (3d8) poison damage.
Confusion: On its next turn, the target must use its action to make one weapon attack against a random creature it can see within 30 feet of it, using whatever weapon it has in hand and moving beforehand if necessary to get in range. If it's holding no weapon, it makes an unarmed strike. If no creature is visible within 30 feet, it takes the Dash action, moving toward the nearest creature.
Paralysis: The target is paralyzed until the end of its next turn.
Languages
understands one language of its creator but can't speak
Environments
forest
grassland
hill
mountain
This creature resembles a small metallic cobra. Its body sheens with a silver hue and its eyes are small pinpoints of red light.
The iron cobra is a construct that resembles a small, 3-foot-long cobra. Its eyes give it an evil and determined - and almost intelligent - look. The iron cobra is most often used to guard a treasure or to act as a bodyguard to its creator, though on some occasions it can be ordered to track down and slay any creature who is within 1 mile and whose name is known by the creator.
The iron cobra attacks by biting its opponent.
5e SRD
Never depend on something built by a gnome. You can always rely on a gnome to take a good idea and make it impractical.
Iron Cobra
An iron cobra is exactly what its name implies: a metal snake with a poisonous bite. In addition to standard poisons, gnomes load this clockwork with alchemical concoctions that can paralyze creatures and cloud their minds with paranoia.
5e Tools
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Special
CL
7th; Price 4,000 gp (iron); 20,000 gp (adamantine), 8,000 gp (cold iron), 5,000 (darkwood), or 10,000 gp (mithral)
Special
Find Target (Su)
Once per day, an iron cobra's creator can order it to find and kill a specific creature within 1 mile, which it does as if guided by discern location. The creator must have seen or be holding an item from the specified creature for this order to function.
Special
Poison (Ex)
An iron cobra's bite injects poison from a hidden reservoir within its body. Because it is a construct, the cobra does not naturally produce this poison, and its creator must refill this reservoir manually. The reservoir holds enough poison for 3 successful bite attacks, after which the creature merely deals bite damage. Refilling the reservoir takes 5 rounds and provokes attacks of opportunity. The creator can fill the reservoir with any injury poison (typically black adder venom), though acid, alchemical substances, and even stranger liquids have been used.Black Adder Venom: Bite-injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.
Special
Requirements
Craft Construct, animate object, discern location, geas/quest; Skill Craft (armor), Craft (blacksmithing), Craft (carpentry [for darkwood cobras only]), or Craft (weapons) DC 15; Cost 2,000 gp (iron); 10,000 gp (adamantine); 4,000 gp (cold iron), 2,500 gp (darkwood); 5,000 gp (mithral)
Action
Melee 1
bite +3 (1d6+1 plus poison)
Treasure: none
Environments
any
Actions/Abilities/Traits: Pathfinder 1e
This creature resembles a small metallic cobra. Its body sheens with a silver hue and its eyes are small pinpoints of red light.
The iron cobra is a construct that resembles a small, 3-foot-long cobra. Its eyes give it an evil and determined - and almost intelligent - look. The iron cobra is most often used to guard a treasure or to act as a bodyguard to its creator, though on some occasions it can be ordered to track down and slay any creature who is within 1 mile and whose name is known by the creator.
The iron cobra attacks by biting its opponent.
5e SRD
Never depend on something built by a gnome. You can always rely on a gnome to take a good idea and make it impractical.
Iron Cobra
An iron cobra is exactly what its name implies: a metal snake with a poisonous bite. In addition to standard poisons, gnomes load this clockwork with alchemical concoctions that can paralyze creatures and cloud their minds with paranoia.
5e Tools