Size:
± Large
Type:
Construct
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
soldier
Ground:
± 20'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
2 fists
Circumstance: Combat
2 fists
Special
Poisonous Gas
Iron golems can exhale a cloud of poisonous gas which fills a 10-foot cube and persists for 1 round. Those within the area of effect must save vs. Dragon Breath or die. This ability can be used up to 3 times per day.
Special
Electricity Vulnerability
A magical attack that deals electricity damage slows an iron golem (as the slow spell) for 3 rounds, with no saving throw.
Special
Fire Healing
A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 full points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, the excess is ignored. For example, an iron golem hit by a fireball gains back 6 hit points if the damage total is 19 points.
Special
Rust Vulnerability
An iron golem is affected normally by rust attacks, such as that of a rust monster, suffering 2d6 points of damage for each hit (with no saving throw normally allowed).
Environments
any
A 12-foot tall humanoid construct made from iron, weighing about 5,000 pounds
This golem has a humanoid body made from iron. An iron golem can be fashioned in any manner, just like a stone golem (see below), although it almost always displays armor of some sort. Its features are much smoother than those of a stone golem. Iron golems sometimes carry a short sword in one hand. An iron golem is 12 feet tall and weighs about 5,000 pounds. An iron golem cannot speak or make any vocal noise, nor does it have any distinguishable odor. It moves with a ponderous but smooth gait. Each step causes the floor to tremble unless it is on a thick, solid foundation.
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 24
Dexterity: 9
Constitution: 20
Intelligence: 3
Wisdon: 11
Charisma: 1
Offense
Bladed Arm
Circumstance: Melee
12, reach 10 ft. (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.
Offense
Slam
Circumstance: Melee
13 to hit, reach 5 ft., one target. (3d8 + 7) bludgeoning damage.
Offense
Fiery Bolt
Circumstance: Ranged
10, range 120 ft. (8d8) Fire damage.
Offense
Sword
Circumstance: Melee
13 to hit, reach 10 ft., one target. (3d10 + 7) slashing damage.
Action
Multiattack
The golem makes two melee attacks.
Action
Poison Breath {@recharge 5}
The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Action
Poison Breath {@recharge}
con 18, each creature in a 60-foot Cone [Area of Effect]|Cone. 55 (10d10) Poison damage. Half damage.
Trait
Fire Absorption
Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Trait
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Trait
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Trait
Magic Weapons
The golem's weapon attacks are magical.
Trait
Passive Perception
10
Immunities
Damage Immunities
fire
poison
psychic
bludgeoning (from nonmagical attacks that aren't adamantine)
piercing (from nonmagical attacks that aren't adamantine)
slashing (from nonmagical attacks that aren't adamantine)
Immunities
Condition Immunities
charmed
exhaustion
frightened
paralyzed
petrified
poisoned
Senses
darkvision 120 ft.
Languages
understands the languages of its creator but can't speak
Environments
any
This iron automaton stands twice as tall as a normal human. Its heavy footfalls shake the ground with bone-jarring force.
5e SRD
The mightiest of the golems, the iron golem is a massive, towering giant wrought of heavy metal. An iron golem's shape can be worked into any form, though most are fashioned to look like giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth beneath its feet. Iron golems wield enormous blades to extend their reach, and all can belch clouds of deadly poison.
An iron golem's body is smelted with rare tinctures and admixtures. Though other golems bear weaknesses inherent in their materials or the power of the elemental spirit bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits that drive them, and are susceptible only to weapons imbued with magic or the strength of adamantine.
Beyond the unopenable doors lay a grand hall ending before a towering stone throne, upon which sat an iron statue taller and wider than two men. In one and it clutched an iron sword, in the other, a feather whip. We should have turned back then.
Iron Golem
Guardian of That Which Must Endure
Their magical cores protected by mighty armor, iron golems defend important sites and objects. These golems are forged in bipedal forms, the details of which are decided by their creators. Many resemble armored guardians or legendary heroes. Iron golems confront their foes with a combination of overwhelming physical force and eruptions from their magical core. These magical blasts take the form of fiery bolts and poisonous emissions.
Iron golems preserve and protect their charges for generations. Roll on or choose a result from the Iron Golem Orders table to inspire what commands an iron golem follows.
5e Tools
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
any
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Very rare
any
Offense
1 Attack
Circumstance: Combat
4d10
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
See below
Resistance
Magic Resistance
Circumstance: innate
See below
Special
Extreme Strength
An iron golem is three times as strong as a flesh golem.
Special
Poison Gas Breath
In addition to its normal damage, once every 7 combat rounds an iron golem may breathe poison gas directly before it in a cloud of 10 cubic-ft.
Special
Immunity to Normal and +1/+2 Weapons
Only magical weapons of +3 or greater in nature can deal damage to an iron golem.
Special
Spell Immunity
Only electrical magical attacks can affect it; such spells will slow the golem to one-half speed for 3 combat rounds. Fire attacks repair damage to the golem at a rate of one hit point per die of spell damage (i.e.: a 6 hit die fireball will repair 6 hp of damage).
Powerful construct made of iron that can breathe poison gas
An iron golem is created through use of a magical tome or by an 18th level or higher magic user using the following spells: cloud kill, wish, geas, and polymorph object. Creation time is three months and material cost is 1,000 gp per hit point of the golem. The magic user can control his or her creation through simple commands. The golem can also be ordered to suspend movement until a particular condition is met (e.g. a door is opened, someone enters the room, etc.).
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Breath Weapon
(arcane, necromancy, poison) The iron golem exhales poisonous gas in a 10-foot radius centered on the corner of one of the iron golem's squares. The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the iron golem's poison. The golem can't use its Breath Weapon again for 1d4 rounds.
Ability
Golem Antimagic
harmed by acid (6d10, 2d8 from areas and persistent damage); healed by fire (area 2d8 HP); slowed by electricity
Ability
Inexorable March
The iron golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 37 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem's fist.
Ability
Iron Golem Poison
(poison) Any drained value from this poison is reduced by 1 every hour. Saving Throw DC 33 Fortitude; Maximum Duration 4 rounds; Stage 1 2d6 poison and drained 1 (1 round); Stage 2 4d6 poison and drained 2 (1 round); Stage 3 8d6 poison and drained 3 (1 round).
Ability
Vulnerable to Neutralize Poison
Casting neutralize poison on the golem deactivates its Breath Weapon for 1 minute.
Ability
Vulnerable to Rust
Magical rusting effects, like a rust monster's antennae, affect the iron golem normally.
Offense
Melee
Circumstance: combat round (melee)
fist +28 [+23/+18] (magical, reach 10 feet), Damage 3d10+12 bludgeoning
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Golem
Golems are a special type of construct. Golems are immune to almost all magic, but most have a weakness to certain spells.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
fire
healing
magic (see below)
mental
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Perception
darkvision
Resistance
physical 15 (except adamantine)
Actions/Abilities/Traits: Pathfinder 2e
This iron automaton stands twice as tall as a normal human. Its heavy footfalls shake the ground with bone-jarring force.
5e SRD
The mightiest of the golems, the iron golem is a massive, towering giant wrought of heavy metal. An iron golem's shape can be worked into any form, though most are fashioned to look like giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth beneath its feet. Iron golems wield enormous blades to extend their reach, and all can belch clouds of deadly poison.
An iron golem's body is smelted with rare tinctures and admixtures. Though other golems bear weaknesses inherent in their materials or the power of the elemental spirit bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits that drive them, and are susceptible only to weapons imbued with magic or the strength of adamantine.
Beyond the unopenable doors lay a grand hall ending before a towering stone throne, upon which sat an iron statue taller and wider than two men. In one and it clutched an iron sword, in the other, a feather whip. We should have turned back then.
Iron Golem
Guardian of That Which Must Endure
Their magical cores protected by mighty armor, iron golems defend important sites and objects. These golems are forged in bipedal forms, the details of which are decided by their creators. Many resemble armored guardians or legendary heroes. Iron golems confront their foes with a combination of overwhelming physical force and eruptions from their magical core. These magical blasts take the form of fiery bolts and poisonous emissions.
Iron golems preserve and protect their charges for generations. Roll on or choose a result from the Iron Golem Orders table to inspire what commands an iron golem follows.
5e Tools
A 12-foot tall humanoid construct made from iron, weighing about 5,000 pounds
This golem has a humanoid body made from iron. An iron golem can be fashioned in any manner, just like a stone golem (see below), although it almost always displays armor of some sort. Its features are much smoother than those of a stone golem. Iron golems sometimes carry a short sword in one hand. An iron golem is 12 feet tall and weighs about 5,000 pounds. An iron golem cannot speak or make any vocal noise, nor does it have any distinguishable odor. It moves with a ponderous but smooth gait. Each step causes the floor to tremble unless it is on a thick, solid foundation.
Basic Fantasy Role-Playing Game
Powerful construct made of iron that can breathe poison gas
An iron golem is created through use of a magical tome or by an 18th level or higher magic user using the following spells: cloud kill, wish, geas, and polymorph object. Creation time is three months and material cost is 1,000 gp per hit point of the golem. The magic user can control his or her creation through simple commands. The golem can also be ordered to suspend movement until a particular condition is met (e.g. a door is opened, someone enters the room, etc.).
OSRIC