Actions/Abilities/Traits: (D&D 5e)
Action
Dagger
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4+2) piercing damage.
Action
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one creature. Hit: 6 (1d8+2) piercing damage.
Special
Action Surge (Short or Long Rest)
On its turn, an Elite Archer can take an additional action on top of its regular action and a possible bonus action.
Special
Archer
An Elite Archer gains a +2 bonus to attacks rolls with ranged weapons.
Special
Improved Critical
An Elite Archer scores a critical hit on a roll of 19 or 20.
Special
Second Wind (Short or Long Rest)
On its turn, an Elite Archer can use a bonus action to regain 1d10+3 hit points.
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Deadly Aim
Action
Feat 2
Point-Blank Shot
Action
Feat 3
Precise Shot
Action
Feat 4
Rapid Shot
Action
Feat 5
Weapon Focus (composite longbow)
Action
Feat 6
Weapon Specialization (composite longbow)
Action
Melee 1
mwk elven curve blade +8 (1d10+3/18-20)
Action
Ranged 1
mwk composite longbow +10/+10 (1d8+5/×3)