Size:
Small
Type:
Humanoid
Form:
biped
Temper:
craven, tyrannical
# App:
4d6
Lair:
Diet:
Combat Dice:
0
Hit Points:
6 + 1d4
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
skirmisher
Ground:
60
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(BECMI)
Actions/Abilities/Traits: (BECMI)
Action
1 weapon
1-6 or weapon

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 slashing damage.
Special
Minion
The goblin has 1 hit point, deals a fixed amount of damage when it hits with an attack, and whenever it would take half damage from an attack or spell, it instead takes no damage. All goblin minions act on initiative count 20 during each round.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
short sword
2 (1d4/19-20)

Actions/Abilities/Traits:
(OSE)
Actions/Abilities/Traits: (OSE)
Action
weapon
1 * weapon (1d6 or by weapon)
Special
Infravision
90'.
Special
Hate the sun
-1 to-hit in full daylight.
Special
Wolf riders
20% of goblin groups encountered have wolf riders: ¼ of the group mounted on dire wolves.
Special
Hate dwarves
Attack on sight.
Special
Goblin king and bodyguards
A 3HD (15hp) king and 2d6 2HD (2d6hp) bodyguards live in the goblin lair. They do not suffer attack penalties in daylight. The king gains a +1 bonus to damage.
Special
Hoard
Only have treasure type C when encountered in the wilderness or in their lair.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Improved Initiative
Action
Melee 1
short sword +2 (1d4/19-20)
Action
Ranged 1
short bow +4 (1d4/×3)

Actions/Abilities/Traits:
(Pathfinder 2e) (Goblin Commando)
Actions/Abilities/Traits: (Pathfinder 2e) (Goblin Commando)
Ability
Goblin Scuttle
Circumstance: Trigger: A goblin ally ends a move action adjacent to the command
The goblin commando Steps.
Offense
Melee
Circumstance: combat round (melee)
horsechopper +8 [+3/-2] (reach 10 feet, trip, versatile P), Damage 1d8+3 slashing
Offense
Ranged
Circumstance: combat round (ranged)
shortbow +8 [+3/-2] (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing
Trait
Goblin
A creature with this trait can be one of several kinds of creature, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
horsechopper
leather armor
shortbow (20 arrows)
Language
Common
Perception
darkvision

Actions/Abilities/Traits:
(Pathfinder 2e) (Goblin Pyro)
Actions/Abilities/Traits: (Pathfinder 2e) (Goblin Pyro)
Ability
Arcane Spontaneous Spells
DC 16, attack +6; 1st burning hands, grease (3 slots); Cantrips (1st) light, mage hand, produce flame, tanglefoot
Ability
Goblin Scuttle
Circumstance: Trigger: A goblin ally ends a move action adjacent to the pyro.
The goblin pyro Steps.
Offense
Melee
Circumstance: combat round (melee)
torch +7 [+2/-3] (fire), Damage 1d4 bludgeoning plus 1 fire
Trait
Goblin
A creature with this trait can be one of several kinds of creature, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
torch
Language
Common
Perception
darkvision

Actions/Abilities/Traits:
(Pathfinder 2e) (Goblin War Chanter)
Actions/Abilities/Traits: (Pathfinder 2e) (Goblin War Chanter)
Ability
Goblin Scuttle
Circumstance: Trigger: A goblin ally ends a move action adjacent to the war cha
The goblin war chanter Steps.
Ability
Goblin Song
1 status penalty to Perception checks and Will saves for 1 minute.Success As critical success, but the target is affected for only one round.Critical Failure The target is temporarily immune to Goblin Song for 1 hour.
Ability
Occult Spontaneous Spells
DC 17, attack +7; 1st bless, soothe (2 slots); Cantrips (1st) ghost sound, inspire courage, mage hand, message, telekinetic projectile
Offense
Melee
Circumstance: combat round (melee)
dogslicer +8 [+4/+0] (agile, backstabber, finesse), Damage 1d6+2 slashing
Offense
Ranged
Circumstance: combat round (ranged)
shortbow +8 [+3/-2] (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing
Trait
Goblin
A creature with this trait can be one of several kinds of creature, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
dogslicer
leather armor
shortbow (10 arrows)
Language
Common
Perception
darkvision

Actions/Abilities/Traits:
(Pathfinder 2e) (Goblin Warrior)
Actions/Abilities/Traits: (Pathfinder 2e) (Goblin Warrior)
Ability
Goblin Scuttle
Circumstance: Trigger: A goblin ally ends a move action adjacent to the warrior
The goblin warrior Steps.
Offense
Melee
Circumstance: combat round (melee)
dogslicer +8 [+4/+0] (agile, backstabber, finesse), Damage 1d6 slashing
Offense
Ranged
Circumstance: combat round (ranged)
shortbow +8 [+3/-2] (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing
Trait
Goblin
A creature with this trait can be one of several kinds of creature, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
dogslicer
leather armor
shortbow (10 arrows)
Perception
darkvision
Small, grotesque humanoids with pallid, earth-coloured skin and glowing, red eyes. Dwell underground.
OSE