Size:
Medium
Type:
Humanoid
Form:
biped
Temper:
malicious, rapacious
# App:
1d6 + 3, 1d12 + 10
Lair:
Diet:
omnivore
Combat Dice:
0
Hit Points:
15 + 1d6
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
soldier
Ground:
90
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(BECMI)
Actions/Abilities/Traits: (BECMI)
Action
1 weapon
1-8 or weapon

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Action
Multiattack
The hobgoblin soldier makes two melee attacks.
Action
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Action
Spear
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., or range 30/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if wielded with two hands.
Reaction
Counterattack
If the attack roll made against the hobgoblin soldier results in a 10 or lower, the hobgoblin soldier may make an opportunity attack against the attacker.
Special
Coordinated Attack
The hobgoblin soldier can add 1d4 to its attack rolls for each non-incapacitated hobgoblin ally within 5 feet of the target, up to a maximum of 3d4.
Special
Protector
All allies within 5 feet of the hobgoblin soldier add +1 to their AC for a maximum of +1.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
longsword
4 (1d8+2/19-20)

Actions/Abilities/Traits:
(OSE)
Actions/Abilities/Traits: (OSE)
Action
weapon
1 * weapon (1d8 or by weapon)
Special
Hobgoblin king and bodyguards
A 5HD (22hp) king and 1d4 4HD (3d6hp) bodyguards live in the hobgoblin lair. The king gains a +2 bonus to damage rolls. A thoul may sometimes be found among the king's bodyguards.

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Bravery|Sneaky|Temperate Hills|Environment
You gain a +3 bonus to saves against fear effects.
Special
|Bravery|Sneaky|Temperate Hills|Environment
Hobgoblins gain a +4 racial bonus on Stealth checks.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Toughness
Action
Feat 2
Weapon Focus (longsword)
Action
Melee 1
longsword +4 (1d8+2/19-20)
Action
Ranged 1
longbow +3 (1d8/×3)

Actions/Abilities/Traits:
(Pathfinder 2e) (Hobgoblin Archer)
Actions/Abilities/Traits: (Pathfinder 2e) (Hobgoblin Archer)
Ability
Crossbow Precision
The first time the archer hits with a crossbow attack in a round, it deals 1d8 extra precision damage.
Ability
Formation
When it's adjacent to at least two other allies, the hobgoblin archer gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.
Ability
Perfect Aim
The hobgoblin archer ignores the concealed condition. Their targets don't benefit from lesser cover, and they reduce the AC bonus from standard cover by 2 against the hobgoblin archer's attack.
Ability
Running Reload
The archer Strides, Steps, or Sneaks, then Interacts to reload.
Offense
Melee
Circumstance: combat round (melee)
shortsword +12 [+8/+4] (agile, versatile S), Damage 1d6+4 piercing
Offense
Ranged
Circumstance: combat round (ranged)
crossbow +14 [+9/+4] (range increment 120 feet, reload 1), Damage 1d8+2 piercing plus crossbow precision
Trait
Goblin
A creature with this trait can be one of several kinds of creature, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
crossbow (20 bolts)
scale mail
shortsword
Language
Common
Perception
darkvision

Actions/Abilities/Traits:
(Pathfinder 2e) (Hobgoblin General)
Actions/Abilities/Traits: (Pathfinder 2e) (Hobgoblin General)
Ability
Formation
When it's adjacent to at least two other allies, the hobgoblin general gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.
Ability
General's Cry
When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to Demoralize a single foe within 60 feet as a free action. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double its speed as a single action.
Ability
Polearm Critical Specialization
On a critical hit, the target of the critical hit is moved 5 feet in a direction of the hobgoblin general's choice.
Offense
Melee
Circumstance: combat round (melee)
glaive +17 [+12/+7] (deadly 1d8, forceful, reach), Damage 1d8+10 slashing
Offense
Ranged
Circumstance: combat round (ranged)
composite shortbow +15 [+10/+5] (brutal, deadly 1d10, propulsive, range increment 60 feet, reload 0), Damage 1d6+8 piercing
Trait
Goblin
A creature with this trait can be one of several kinds of creature, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+1 glaive
composite shortbow (20 arrows)
half plate
Language
Common
Perception
darkvision

Actions/Abilities/Traits:
(Pathfinder 2e) (Hobgoblin Soldier)
Actions/Abilities/Traits: (Pathfinder 2e) (Hobgoblin Soldier)
Ability
Attack of Opportunity
Ability
Formation
When it's adjacent to at least two other allies, the hobgoblin soldier gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.
Ability
Shield Block
Offense
Melee
Circumstance: combat round (melee)
longsword +8 [+3/-2] (versatile P), Damage 1d8+3 slashing
Offense
Ranged
Circumstance: combat round (ranged)
shortbow +8 [+3/-2] (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing
Trait
Goblin
A creature with this trait can be one of several kinds of creature, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
BT 6)
hide armor
HP 12
longsword
shortbow (10 arrows)
wooden shield (Hardness 3
Language
Common
Perception
darkvision
Elite soldiers serve as the personal guard for high-ranking officers.
The wealthy (and morally flexible) members of the civilized world often search far and wide for hobgoblin bodyguards, rumored to be the best in the world.
5e SRD
Larger and nastier relatives of goblins. Dwell underground, but commonly seek prey above ground.
OSE