Size:
Huge
Type:
Dragon
Form:
draconic
Temper:
# App:
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Acid Breath
The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
Action
Bite
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Action
Breath Weapons (Recharge 5-6)
The dragon uses one of the following breath weapons.
Action
Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Action
Frightful Presence
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Action
Multiattack
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Action
Slowing Breath
The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Action
Tail
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Legendary Action
Detect
The dragon makes a Wisdom (Perception) check.
Legendary Action
Tail Attack
The dragon makes a tail attack.
Legendary Action
Wing Attack (Costs 2 Actions)
The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Special
Legendary Resistance (3/Day)
If the dragon fails a saving throw, it can choose to succeed instead.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
unknown
unknown

Actions/Abilities/Traits:
(Pathfinder 2e) (Adult Copper Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Adult Copper Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Arcane Innate Spells
DC 33; 4th hideous laughter (at will), shape stone; 1st grease (at will)
Ability
Breath Weapon
The copper dragon breathes in one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.Acid (acid, arcane, evocation); The dragon breathes acid in a 80-foot line that deals 13d6 acid damage (DC 32 basic Fortitude save).Slowing Gas (arcane, transmutation); The dragon breathes a 80-foot line of slowing gas. Each creature in the area must succeed at a DC 32 Fortitude save or be slowed 1 for 1 round (or slowed 2 on a critical failure).
Ability
Climb Stone
The dragon's climb speed functions only when climbing stone surfaces
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one tail Strike in any order.
Ability
Draconic Momentum
When the dragon scores a critical hit with a Strike, it recharges Breath Weapon.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 29
Ability
Twisting Tail
2 penalty. If it hits, the dragon disrupts the triggering action.
Offense
Melee
Circumstance: combat round (melee)
jaws +26 [+21/+16] (acid, magical, reach 10 feet), Damage 3d8+12 piercing plus 2d8 acid
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Immunity
acid
paralyzed
sleep
Language
Common
Draconic
Elven
Gnomish
Perception
darkvision
scent (imprecise) 60 feet

Actions/Abilities/Traits:
(Pathfinder 2e) (Ancient Copper Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Ancient Copper Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Arcane Innate Spells
DC 39; 5th hideous laughter (at will), wall of stone; 4th shape stone (at will); 1st grease (at will)
Ability
Breath Weapon
The copper dragon breathes in one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.Acid (acid, arcane, evocation); The dragon breathes acid in a 100-foot line that deals 18d6 acid damage (DC 38 basic Fortitude save).Slowing Gas (arcane, transmutation); The dragon breathes a 100-foot line of slowing gas. Each creature in the area must succeed at a DC 38 Fortitude save or be slowed 1 for 1 round (or slowed 2 on a critical failure).
Ability
Climb Stone
The dragon's climb speed functions only when climbing stone surfaces.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one tail Strike in any order.
Ability
Draconic Momentum
When the dragon scores a critical hit with a Strike, it recharges Breath Weapon.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 35
Ability
Mass Laughter
Frequency: once per day
Effect: The copper dragon tells a fantastic joke. Each creature in a 100-foot emanation must succeed at a DC 39 Will save or suffer the effects of a 9th-level hideous laughter spell for 1 minute.
Ability
Slow Aura
(arcane, aura, enchantment) 10 feet. Each creature that ends its turn in the aura must succeed at a DC 37 Will saving throw or be slowed 1 for 1 round (or slowed 2 on a critical failure). The copper dragon can turn this aura on or off with a single action, which has the concentrate trait, and can choose not to affect allies within the aura.
Ability
Twisting Tail
2 penalty. If it hits, the dragon disrupts the triggering action.
Offense
Melee
Circumstance: combat round (melee)
jaws +33 [+28/+23] (acid, magical, reach 15 feet), Damage 3d10+16 piercing plus 3d8 acid
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Immunity
acid
paralyzed
sleep
Language
Common
Draconic
Dwarven
Elven
Gnomish
Perception
darkvision
scent (imprecise) 60 feet

Actions/Abilities/Traits:
(Pathfinder 2e) (Young Copper Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Young Copper Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Arcane Innate Spells
DC 27; 1st grease (at will)
Ability
Breath Weapon
The copper dragon breathes in one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds. Acid (acid, arcane, evocation); The dragon breathes acid in a 60-foot line that deals 8d6 acid damage (DC 26 basic Fortitude save).Slowing Gas (arcane, transmutation); The dragon breathes a 60-foot line of slowing gas. Each creature in the area must succeed at a DC 26 Fortitude save or be slowed 1 for 1 round (or slowed 2 on a critical failure).
Ability
Climb Stone
The dragon's climb speed functions only when climbing stone surfaces.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one tail Strike in any order.
Ability
Draconic Momentum
When the dragon scores a critical hit with a Strike, it recharges Breath Weapon.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 23
Ability
Twisting Tail
2 penalty. If it hits, the dragon disrupts the triggering action.
Offense
Melee
Circumstance: combat round (melee)
jaws +20 [+15/+10] (acid, reach 10 feet), Damage 2d8+8 piercing plus 1d8 acid
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Immunity
acid
paralyzed
sleep
Language
Common
Draconic
Gnomish
Perception
darkvision
scent (imprecise) 60 feet
Bright, shining copper scales run from the horn-crowned head to the ridged tail of this long-winged dragon.
5e SRD