Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Arcane Innate Spells
DC 28; 6th chain lightning; 1st magic weapon (at will); Constant (6th) true seeing
Ability
Breath Weapon
Frequency: once per day
Effect: The calikang breathes a blast of energy that deals 13d6 energy damage to all creatures in a 60-foot line (DC 28 basic Reflex save). The calikang can choose the damage type each time: acid, cold, electricity, fire, or sonic. Increase the die size to d8 if the calikang chooses electricity.
Ability
Defensive Stance
A calikang gains a circumstance bonus to its AC equal to the number of its hands that aren't wielding weapons, to a maximum of +4 (this bonus is already factored into this calikang's stats).
Ability
Energy Conversion
(abjuration, arcane) Whenever the calikang is hit by an electricity spell or rolls a successful save against a spell that deals energy damage, it absorbs the energy. This heals the calikang for an amount of HP equal to quadruple the spell's level, and recharges its Breath Weapon. A calikang can't absorb its own spells this way.
Ability
Sixfold Flurry
The calikang makes up to six fist Strikes. Each Strike can be against a different target. These attacks count toward its multiple attack penalty, which doesn't increase until after all the attacks are complete.
Ability
Suspended Animation
(concentrate) By spending 5 minutes concentrating, the calikang can enter a state of suspended animation, freezing in place and becoming motionless but remaining aware of its surroundings. While in this state, the calikang gains a +4 status bonus to all Fortitude saves, does not age, and is immune to disease, inhaled toxins, poison, starvation, and thirst. The calikang can exit suspended animation as a free action. If it exits this state to attack, the calikang gains a +4 circumstance bonus to its initiative roll.
Offense
Melee
Circumstance: combat round (melee)
longsword +28 [+23/+18] (magical, reach 10 feet, versatile P), Damage 2d8+15 slashing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Immunity
electricity
Item
+1 striking longsword (2)
Language
Common
Jotun
Perception
darkvision
true seeing