Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
Ability
Blessed Strikes
The eunemvro's Strikes deal damage that's either bludgeoning or positive—whichever deals more damage to the target creature.
Ability
Occult Innate Spells
DC 20; 2nd gentle repose; Cantrips (2nd) chill touch (undead only), disrupt undead
Ability
Retributive Suplex [Reaction]
Circumstance: Trigger: A Medium or smaller creature attempts a melee Strike aga
The eunemvro seizes the triggering creature, using the attacker's momentum to send them flailing overhead. The triggering creature must succeed at a DC 23 Reflex save or be forcibly moved to a space on the opposite side of the eunemvro, landing prone.
Ability
Tide of Creation
Circumstance: The eunemvro isn't fatigued;
The eunemvro channels from their soul a blast of searing positive energy, bathing their enemies in a wave of blinding light and cosmic power. The eunemvro creates either a 10- foot cone or a 30-foot line, dealing 6d8 positive damage (DC 22 basic Fortitude save). A creature that critically fails its save is blinded for 1d4 rounds. After using this ability, the eunemvro becomes fatigued.
Offense
Melee
Circumstance: combat round (melee)
fist +14 [+10/+6] (agile, magical), Damage 2d6+6 bludgeoning or positive
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Positive
Effects with this trait heal living creatures with positive energy, deal positive energy damage to undead, or manipulate positive energy. Planes with this trait are awash with life energy of such intensity that it can harm living creatures. Creatures with this trait are natives of the Positive Energy Plane. They can survive the basic environmental effects of the Positive Energy Plane.
Immunity
death effects
Language
Common
Perception
darkvision
Resistance
negative 5