Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Flea Fever
(disease) Drain from flea fever can't be reduced or recovered from naturally until the disease is cured. Saving Throw DC 18 Fortitude; Stage 1 drained 1 (1d4 hours), Stage 2 drained 1 and sickened 1 (1 day), Stage 3 drained 2 and sickened 1 (1 day), Stage 4 drained 3 and sickened 1 (1 day), Stage 5 dead
Ability
Suck Blood
Circumstance: The giant flea's last action was a successful proboscis Strike;
The giant flea drinks the creature's blood. The victim becomes drained 1 and the flea regains 5 HP.
Offense
Melee
Circumstance: combat round (melee)
proboscis +12 [+7/+2], Damage 1d8+4 piercing plus Suck Blood and flea fever
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Immunity
disease
Perception
low-light vision
scent (imprecise) 30 feet