Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
Ability
Choke Slam Frequency
Circumstance: The headless xulgath has a creature grabbed;
The headless xulgath slams the creature against a nearby surface. The creature takes 6d6+6 bludgeoning damage and must attempt a DC 30 Fortitude save. Critical Success The creature is no longer grabbed. Failure The creature is slowed 1 for 1 round. Critical Failure The creature is stunned for 1 round.
Ability
Motion Sense
The headless xulgath can sense nearby motion through vibrations and air movement
Ability
Powerful Stench
2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Offense
Furious Claws
The headless xulgath makes up to four claws Strikes, each against a different target. These attacks all count toward the headless xulgath's multiple attack penalty, but the penalty doesn't increase until after the headless xulgath makes all its attacks.
Offense
Melee
Circumstance: combat round (melee)
claw +22 [+18/+14] (agile, reach 15 feet), Damage 2d8+13 slashing plus Grab
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Xulgath
These subterranean reptilian creatures tend to have darkvision and smell awful.
Language
(can't speak any language)
Draconic
Undercommon
Perception
motion sense
no vision