Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
Ability
Powerful Stench
(aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 28 Fortitude save. On a failure, the creature is sickened 2, and on a critical failure, the creature is also slowed 1 for as long as it is sickened. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Ability
Quick Catch
The hooklimb always critically succeeds at checks to Grab a Ledge.
Ability
Raking Claws
The hooklimb flexes hooklike barbs on its claws. Until the start of the hooklimb's next turn, its claws Strikes deal an additional 1d10 persistent bleed damage.
Ability
Rend
claw
Offense
Melee
Circumstance: combat round (melee)
jaws +22 [+17/+12], Damage 1d6+13 piercing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Xulgath
These subterranean reptilian creatures tend to have darkvision and smell awful.
Language
Draconic
Undercommon
Perception
darkvision