Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arcane Innate Spells
DC 17; 2nd obscuring mist, see invisibility; 1st alarm, soothe
Ability
Breath Weapon
(arcane, conjuration, mental) The house drake breathes a 10-foot cone of silver mist. Each creature within the mist must succeed at a DC 16 Will save or become stupefied 2 for 1 round. The house drake can't use Breath Weapon again for 1d4 rounds.
Ability
Ferocious Will [Reaction]
Circumstance: Trigger: The house drake succeeds at a saving throw against a mag
The house drake sends a blast of magical feedback at the effect's source, dealing 2d6 mental damage (DC 16 basic Will save) to that creature. On a failed save, the creature is also slowed 1 for 1 round.
Ability
Silver Strike
House drakes sharpen their jaws on silver ornamentation until they incorporate bits of silver in their teeth. Their jaws Strike counts as silver.
Offense
Melee
Circumstance: combat round (melee)
jaws +9 [+5/+1] (agile, finesse), Damage 1d8+1 piercing plus silver strike
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Immunity
paralyzed
sleep
Language
Common
Draconic
Infernal
Perception
darkvision
scent (imprecise) 30 feet