Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Explosion
(fire) When the living wild fire dies, it explodes, dealing 3d6 fire damage to each creature in a 10-foot emanation (DC 19 basic Reflex save).
Ability
Smoke Vision
The living wildfire ignores the concealed condition from smoke.
Offense
Melee
Circumstance: combat round (melee)
tendril +15 [+11/+7] (agile, finesse, reach 10 feet), Damage 2d6+6 fire plus 2d4 persistent fire
Offense
Ranged
Circumstance: combat round (ranged)
fire mote +15 [+10/+5] (range increment 60 feet), Damage 2d6+3 fire
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
bleed
paralyzed
poison
sleep
Language
Ignan
Perception
darkvision
smoke vision
Weakness
cold 5