Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Great Roar
(evocation, primal, sonic) The slana emits a deafening roar. All creatures within a 100-foot cone take 16d8 sonic damage (DC 44 basic Reflex saving throw). On a failed save, a creature is also deafened for 1 minute and stunned 1 (or deafened permanently and stunned 3 on a critical failure). The slana can't use Great Roar again for 1d4 rounds.
Ability
Pounce
The slana Strides and makes a Strike at the end of that movement. If the slana began this action hidden, they remain hidden until after the ability's Strike.
Ability
Primal Innate Spells
DC 40, attack +32; 10th earthquake, storm of vengeance; 9th dispel magic, storm lord (×3); 1st obscuring mist (at will); Constant (4th) freedom of movement
Ability
Thunder Trap
A creature hit by the slana's thunderclap attack is immobilized and held in place by reverberations of sound until it Escape or Forces Open the bonds of thunder that constrain it (DC 44). The target is deafened as long as it is immobilized by a thunder trap.
Offense
Melee
Circumstance: combat round (melee)
jaws +38 [+33/+28] (magical, reach 20 feet, sonic), Damage 4d10+20 piercing plus 2d8 sonic and Improved Grab
Offense
Ranged
Circumstance: combat round (ranged)
thunderclap +35 [+30/+25] (magical, range 120 feet, sonic), Effect: thunder trap
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Immunity
frightened
Language
Common
Sylvan
Perception
low-light vision
scent (imprecise) 120 feet
Resistance
sonic 30