Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Male charau-ka cleric 5
Ability
Channel Smite
Cost Expend a harm or heal spell; Effect: You siphon the destructive energies of positive or negative energy through a melee attack and into your foe. Make a melee Strike and add the spell's damage to the Strike's damage. This is negative damage if you expended a harm spell or positive damage if you expended a heal spell. The spell is expended with no effect if your Strike fails or hits a creature that isn't damaged by that energy type (such as if you hit a non-undead creature with a heal spell).
Ability
Divine Prepared Spells
DC 23, attack +13; 3rd dream message, fireball, harm (×3; deals d10s for damage instead of d8s); 2nd create food, sound burst, spiritual weapon; 1st create water, heal, sanctuary; Cantrips (2nd) detect magic, guidance, prestidigitation, shield
Ability
Shrieking Frenzy
Frequency: Once per hour
Effect: The charau-ka is quickened until the end of its turn, and can use the extra action to Stride or Strike. Due to its loud wailing while in a shrieking frenzy, the charau-ka can't speak and automatically critically fails all Stealth checks.
Ability
Thrown Weapon Mastery
2 penalty for using an improvised weapon, nor does it take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack.
Offense
Melee
Circumstance: combat round (melee)
Cinderclaw gauntlet +13 [+9/+5] (agile, free-hand, versatile S), Damage 2d4+5 piercing plus 1d6 fire on a critical hit
Offense
Ranged
Circumstance: combat round (ranged)
hatchet +12 [+8/+4] (agile, sweep, thrown 10 feet), Damage 1d6+5 slashing
Trait
Charau-ka
Note from Nethys: no description was provided for this trait
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+1 chain shirt
Cinderclaw gauntlet
gold religious symbol of Dahak (worth 20 gp)
hatchet
hunter's arrowhead
Language
Boggard
Draconic
Mwangi
Perception
darkvision
scent (imprecise) 30 feet