Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Frequency: once per day
Light Blindness -
Ability
Intuit Object
Frequency: once per day
Effect: By concentrating their psychic energy on a held object, the munavri intuits its use and understands how to effectively wield it. The munavri chooses one item they are holding. They gain the trained proficiency rank in one statistic required to use that item, but only for the purpose of using that specific item. For example, they could become trained in greatswords (to use a specific greatsword) or Acrobatics (to use a jade cat talisman). This benefit lasts for 1 hour.
Ability
Occult Spontaneous Spells
DC 17, attack +9; 1st mindlink, phantom pain, soothe; Cantrips (1st) daze, message, shield, telekinetic projectile
Offense
Melee
Circumstance: combat round (melee)
bastard sword +8 [+3/-2] (two-hand d12), Damage 1d8+4 slashing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Munavri
Amicable humanoids living in the Darklands, munavris have powerful telekinetic and psychic abilities.
Item
bastard sword
breastplate
Language
telepathy 30 feet (munavris only)
Undercommon
Perception
darkvision
Resistance
mental 2