Actions/Abilities/Traits: (OSE)
Action
weapon
2 * claw (1d3 + paralysis) or 1 * weapon (1d6 or by weapon)
Special
Paralysis
Successful attacks cause paralysis for 2d4 turns (save versus paralysis negates). Elves and creatures larger than ogres are unaffected. After paralysing a target, thouls will attack others.
Special
Regeneration
A damaged thoul gains 1 hit point at the start of each round, as long as it is alive.