Actions/Abilities/Traits: (D&D 5e)
Action
Chakram
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (1d6 + 5) slashing damage in melee or 6 (1d6 + 3) slashing damage at range.
Action
Multiattack
The champion makes two weapon attacks.
Action
Shield Bash
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Action
Warspear
Melee or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 9 (1d8 + 5) piercing damage, or 8 (1d10 + 3) piercing damage if used with two hands to make a melee attack.
Special
1st level (4 slots)
command, shield of faith, protection from evil and good.
Special
2nd level (2 slots)
find steed, zone of truth
Special
Brave
The champion has advantage on saving throws against being frightened.
Special
Divine Smite
Once per turn on a hit, the champion can expend a spell slot to cause their melee weapon attacks to magically deal an extra 9 (2d8) radiant damage to the target. If the champion expends a spell slot of 2nd level or higher, the extra damage increases by 1d8 for each level above 1st.
Special
Duelist
When fighting with a weapon in one hand only or with a weapon and shield combination, the champion adds +2 to the damage of the attack (included in the stats)
Special
Spellcasting
The champion is a 3rd-level spellcaster. Their spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). They have the following cleric spells prepared: