Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Aquatic Echolocation
A whalesteed can use its hearing as a precise sense at the listed range, but only underwater.
Ability
Deep Breath
A whalesteed can hold its breath for 2 hours.
Ability
Ramming Speed
The whalesteed Swims twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a DC 16 Fortitude save or be slowed 1 for 1 round.
Offense
Melee
Circumstance: combat round (melee)
snout +6 [+1/-4], Damage 1d6+2 bludgeoning
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
aquatic echolocation 120 feet
low-light vision