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Creature Feature Dark Mistress: Not exactly the kind of girl you'd take home to mother, the Dark Mistress is still that kind of lady (?) you'll want to keep close to your heart (Dungeon Heart, that is). They're good, kinky fun too! Try to keep them in the training room until they pick up Lightning at the sixth level, and always use them in areas where there is a lot of room for them to operate. The Dark Mistress is a powerful fighter and the easiest creature to keep happy in your dungeon. She has a sort of fetish for pain, so simply slapping her or throwing her in the Torture Chamber will do wonders for her morale. At higher levels, the Dark Mistress can teleport, which makes her an invaluable fighter - she'll simply jump to any Call to Arms spell she hears. You will want to keep your Dark Mistresses as far away as possible from any Samurai you might convert. They are Natural Enemies, and you don't want to lose either of these powerful fighters to infighting. Level abilities: 4 = Missile, 6 = Lightning, 7 = Speed, 9 = Drain, 10 = Teleport
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