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Creature Feature

Orc:

The personal favorite of many Keepers, these swift and brutal soldiers should form the backbone of any fast-reaction force. Their speed, hitting power, and durability make them excellent candidates for possession, so you can explore enemy territory or even lead entire groups to opposing Dungeons. They also make excellent guard post candidates.

Orcs are solid minions - they're hard to anger, make good fighters, and (when grouped with others in the Barracks) inspire loyalty in all but the most independent monsters. Make sure you train Orcs as much as you possibly can. At higher levels their value in battle increases dramatically.

Level abilities: 5 = Speed, 7 = Armor, 9 = Grenade

Favorite Location: Training Room
Health: Level 1: 700 Level 5: 1680 Level 10: 2905
Salary at : Level 1: 95 Level 5: 228 Level 10: 394
Research Points per second: n/a    
Manufacturing points per second: Level 1: 60 Level 5: 144 Level 10: 249
Training time to gain 1000 EP: 28 seconds
Training Cost (per 1000 EP): 117
Cost in Scavenger Room: 20 per second
Natural Enemies: None
Anger Reaction: Leaves dungeon Destroys Rooms
Chickens to Satiate: 2
Experience Gained When Hit Level 1: 15 Level 5: 22 Level 10: 30
Slaps to Kill: 40
What They Like: Training Guard Duty
What They Hate: Nothing
Special Traits: Leadership

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