Missions Guide
Start producing Scouts. Build a third Stargate if possible. Don't stop until you have a full dozen and make sure their weapons and armor are upgraded. Even after you have a dozen, keep building more - you'll need the extra Scouts shortly. At this time, you must take a look at your surroundings. The perfect way to do so is with Tassadar's Hallucination ability. Hallucinate Scouts or Shuttles and send them out across the map to get a good sense of where the enemy presence lies. Research Hallucination and train a few High Templars so you can use the Hallucination ability more often. At this point, you should send your Scouts to attack the Terran base to your east so that making your way to the installation is easier. The Terran base is lined with Missile Turrets, but contains no inland defenses. Once you attack, you'll witness a heated exchange between Tassadar and General Duke who will send a fleet of Wraiths led by a Battlecruiser to attack your base. Your Scouts should deal with this force easily. Recharge your Scouts' shields and take out the Terran Missile Turrets one by one until the Terran island is stripped of all its defenses.
Prepare a Shuttle back at your base. Fill it with three Zealots and Tassadar. Send the Shuttle over Terran terrain along the same route you took with your Scouts to the southeast island. Deploy its cargo in the wake of the destruction caused by your Scouts. Use Tassadar to Hallucinate extra Zealots just to be safe. Now walk them to the installation entrance. Tassadar and your Zealots should deal with what few defenders remain. Once two Zealots and Tassadar stand on the beacon, victory is yours.
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