Missions Guide

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STARCRAFT
  Race Overview
  General Strategies
  Missions Guide
    Terran Campaign
    Zerg Campaign
    Protoss Campaign: Episode III
      1. First Strike
      2. Into the Flames
      3. Higher Ground
      4. The Hunt for Tassadar
      5. Choosing Sides
      6. Into the Darkness
      7. Homeland
      8. The Trial of Tassadar
      9. Shadow Hunters
      10. Eye of the Storm
  Cheats
  Contents
 
Go to GameSpot's Guide to Broodwar

Start producing Scouts. Build a third Stargate if possible. Don't stop until you have a full dozen and make sure their weapons and armor are upgraded. Even after you have a dozen, keep building more - you'll need the extra Scouts shortly. At this time, you must take a look at your surroundings. The perfect way to do so is with Tassadar's Hallucination ability. Hallucinate Scouts or Shuttles and send them out across the map to get a good sense of where the enemy presence lies. Research Hallucination and train a few High Templars so you can use the Hallucination ability more often. At this point, you should send your Scouts to attack the Terran base to your east so that making your way to the installation is easier. The Terran base is lined with Missile Turrets, but contains no inland defenses. Once you attack, you'll witness a heated exchange between Tassadar and General Duke who will send a fleet of Wraiths led by a Battlecruiser to attack your base. Your Scouts should deal with this force easily. Recharge your Scouts' shields and take out the Terran Missile Turrets one by one until the Terran island is stripped of all its defenses.

 
Tassadar and an escort of Zealots make a daring rush for the installation entrance
If you kept building Scouts after your first dozen, you should have as many as two dozen by now. Assign them to two different groups and fly them all the way east, then all the way south near to the installation entrance. In doing so, you've avoided a deadly Zerg presence in the center of the map. Use all your Scouts to attack the anti-air defenses along the edge of the southeast island. Move them a bit west parallel to the plateau you see and send them inland to attack. Destroy everything in sight; Hydralisks won't last, but a moment under concentrated fire from that many Scouts, and Spore Colonies aren't particularly strong. Your Scouts are expandable; let them sacrifice themselves here dealing as much damage as possible. Destroy the enemy Hydralisk Dens, kill all the Overlords you can find, and try and even destroy the Hive after getting rid of its nearby Spore Colony defenses. With two dozen Scouts, you can deal lots of damage and quite possibly raze the base completely. Your objective here is to clear the way for your Shuttles carrying Tassadar and an escort of Zealots.

Prepare a Shuttle back at your base. Fill it with three Zealots and Tassadar. Send the Shuttle over Terran terrain along the same route you took with your Scouts to the southeast island. Deploy its cargo in the wake of the destruction caused by your Scouts. Use Tassadar to Hallucinate extra Zealots just to be safe. Now walk them to the installation entrance. Tassadar and your Zealots should deal with what few defenders remain. Once two Zealots and Tassadar stand on the beacon, victory is yours.



Next: 6. Into the Darkness