Missions Guide

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STARCRAFT
  Race Overview
  General Strategies
  Missions Guide
    Terran Campaign
    Zerg Campaign
    Protoss Campaign: Episode III
      1. First Strike
      2. Into the Flames
      3. Higher Ground
      4. The Hunt for Tassadar
      5. Choosing Sides
      6. Into the Darkness
      7. Homeland
      8. The Trial of Tassadar
      9. Shadow Hunters
      10. Eye of the Storm
  Cheats
  Contents
 
Go to GameSpot's Guide to Broodwar

Position your Arbiter and your starting garrison in front of your base to deal with enemy ambushes. The enemy cannot see your forces due to your Arbiter, so you should hold them back. Be certain not to let anything past you, and by all means, keep your Arbiter safe and recharge its shields whenever necessary. Worry about setting up structures and researching upgrades before you actually start building many units.

The Dark Templar Zeratul is a revered leader, but holds equal renown as an assassin. With his incredibly powerful Warp Blade attack, his permanent cloaking field, and his reinforced shielding, he is perfectly deadly. As you construct your base, you would be wise to send him alone into the field on reconnaissance expeditions and preemptory strikes against the enemy presence north of your base. Only enemy Spore Colonies and Overlords may detect Zeratul. Most Overlords mill about to the north of the map, while Spore Colonies are out of range on higher ground. Keep Zeratul as far from the mountainsides as possible at all times to minimize his chances of being detected. As you search north, you will find plenty of Sunken Colonies and enemy units. Zeratul can massacre them all easily. Sunken Colonies fall in a mere five Warp Blade slashes. Destroy as much as you can without proceeding too far north, east, or west, or you will stumble onto large-scale Zerg populations with Overlords. Even if Zeratul is detected, he stands a good chance of fending off his enemies, but also bear in mind that though he is an incredibly powerful fighter, Zeratul is not invincible. If he is surrounded and swarmed, he will perish, and your mission will end in failure. Use him with utmost caution and be ready to call him back to base to recharge his shields if necessary. The more Sunken Colonies and enemy units you destroy now, the easier it will be for your ground forces to attack the Cerebrates later on.

One option is to send Zeratul forth from the very beginning, even before you construct your base, so you catch the enemy especially off guard. Zeratul can work his way north and ambush dozens of enemies before they have a chance to conceal themselves. He can destroy over half a dozen Sunken Colonies, a Hatchery toward the center of the map, several Ultralisks, and if you direct him carefully, you can maneuver him all the way to the north edge of the map and destroy the enemy Ultralisk Cavern there. You must use hit-and-run strikes against it, though, as a Spore Colony nearby will alert the enemy to your actions. Should you destroy it early on, you will face far fewer Ultralisks over the course of the battle than you would otherwise.



Next: 9. Shadow Hunters (continued)