Thief: The Dark Project Game Guide

Table of Contents
  • INTRODUCTION
  • BEING A THIEF
  • WALK-THROUGHS
        Lord Bafford's Manor
        Cragscleft Prison
        Down in the Bonehoard
        Assassins
        The Sword
        The Haunted Cathedral
        The Lost City
        Undercover
        Return to the Cathedral
        Escape!
        Strange Bedfellows
        Maw of Chaos
  • Table of Contents
    Lord Bafford's Manor, continued
    The first floor is populated with servants, but it's better not to disturb them. At the door turn right, then right again down a corridor. Turn right at the end of the corridor, and then finally turn left, and you'll come up to a red door. Beyond is a carpeted room with a guard with his back to you - knock him out. The archway opens up to a series of long, connected hallways with archways on either side leading to other rooms. Two guards patrol these areas on a regular basis, so be on the look out as you explore.

    To get to the scepter quickly, head down the hallway, and past a number of archways leading on the right. Go up the archway leading to a second stairway that goes upward, turn right at the small room, and go down the flight of steps to another larger room - you are now on the second floor.

    screenshot
    Be sure to approach on the carpet or he'll alert the others.
    Open the door and look left, down a corridor. Hide in the shadows in case a patrolling guard appears. Head down the corridor and stay on the carpet (jump if you must). In the middle of the hallway is an open area, which on the left is a form of a T-junction, with doors on each end. Open either door and carefully step inside. Beyond is a room with a single guard in it and a large entryway to a throne room. A series of carpets lead up to where the guard is positioned; some jumping is required to position yourself behind him (make sure he's looking away when you're doing this). If he sees you, he will run to a gong on the wall and ring it, alerting the rest of the manor's guards. The room beyond holds the scepter.

    Note that there are quite a few other ways (as there always are in Thief) to get to the scepter (except for that last room with the guard), but this is the quickest and easiest way. Of course, if you kill off the rest of the guards, surprising the guard at the end doesn't become as much of a bother. Additionally, a number of rooms in the manor hold trinkets and gold for theft, if you're so inclined.

    Next: Cragscleft Prison