Thief: The Dark Project Game Guide

Table of Contents
  • INTRODUCTION
  • BEING A THIEF
  • WALK-THROUGHS
        Lord Bafford's Manor
        Cragscleft Prison
        Down in the Bonehoard
        Assassins
        The Sword
        The Haunted Cathedral
        The Lost City
        Undercover
        Return to the Cathedral
        Escape!
        Strange Bedfellows
        Maw of Chaos
  • Table of Contents
    Cragscleft Prison
    Garrett's fence Cutty, who managed to get Garrett to steal the scepter from Lord Bafford in the first place, has also managed to get thrown into Cragscleft Prison by the fanatical Hammerites. In order to get to the prison, you must first navigate through the haunted mines and the Hammerite factory before entering the converted prison and finding Cutty.

    Jump into the water and make your way down the submerged passage until you get to the opening inside the mine. Follow the tracks until they end, and then turn left. Head up the corridor past one set of tracks and up to the next line of tracks, then turn left. You'll find a kind of mine elevator that can take you to any of four different levels - currently you are on the second. Select the highest button to go up.

    Tip: Feel free to explore the mines, where some money and a few other items can be picked up. There is danger, however, since the mines are infested with zombies.

    screenshot
    The Hammerites are busy making, well, hammers.
    Once you reach the top you'll be confronted by a zombie in a room with three corridors going off in different directions. Take the middle one (directly in front of you) and head down it until you reach the first branching corridor on the left. Run down that corridor until you reach an opening on the right that leads to more water. Make sure you avoid the zombies the entire way - they cannot be killed permanently unless you use holy water. Another submerged tunnel leads to a smaller open area with an impassable mine. But yet another tunnel connects to the area, so keep moving until you reach the second open area, which has a passable entrance.

    At the entrance is a corridor that leads to a mostly dark chamber where two Hammerites are having a discussion. After they break up, one will head down the corridor you came from - knock him out quickly, then cause a disturbance to lure the other one out of his niche and knock him out. Go up the stairwell.

    Next: Cragscleft Prison, continued