Thief: The Dark Project Game Guide

Table of Contents
  • INTRODUCTION
  • BEING A THIEF
  • WALK-THROUGHS
        Lord Bafford's Manor
        Cragscleft Prison
        Down in the Bonehoard
        Assassins
        The Sword
        The Haunted Cathedral
        The Lost City
        Undercover
        Return to the Cathedral
        Escape!
        Strange Bedfellows
        Maw of Chaos
  • Table of Contents
    The Sword
    After taking care of Ramirez, you'll be hired by a woman named Victoria to steal an extremely valuable sword, which belongs to a man named Constantine and is kept at his home within the city. The second floor of the home where the sword is reportedly kept was built with a number of traps, mazes, twisting corridors, and other horrors. Getting the sword will be easy; getting out will be hard.

    It's not wise to go through the front door with all of those guards, so go around to the left-hand side of the mansion until you see the balcony. Shoot a rope arrow on the wooden support beam of the overhanging roof, climb up, jump onto the balcony, and go inside.

    Tip: The other handy thing about rope arrows is that you can retrieve them, just like a regular item, if you're close enough to wherever it's landed.

    Go to the next room over and climb down the ladder. You'll enter a storage room with a door leading out to the main corridors of the mansion. Guards regularly patrol these areas, but note that the open doorway provides the perfect vantage point for observing guard movements. On the left and further down the hall is a stairwell going up and down - get to it when you have the opportunity. Note that a few of the guards carry a copy of a key that you will need, so you might have to knock out one or two.

    Go up the stairs and you'll come to an open hole you must jump across - the hole leads right down to the floor in the front of the stairwell. After the hole is a room with a fire in the center and two bronze plaques strategically aimed at each door. Go to the door on the left and open it, but stand away from the door - a magic bolt will shoot into the doorway from one of the plaques. Quickly move down the entryway on the right and keep going, past the guards and open chambers, until you get to a room that looks like it has vines growing all over it; beyond that is a similarly decorated corridor with another bronze plaque on one end. On the wall opposite you are two sets of double doors. Go to the set on the far left and use the blue key to open it. A stairwell leads upward.

    Next: The Sword, continued